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It is slow! :D
The idea was it to be a reflective process rather than a hardcore gaming experience.  Plus one player is an elderly woman. But yes I did worry about the speed. Do you think the experience would work with faster overall movement? Or perhaps shortening the distances?
Thanks for the feedback.

Stop and smell the roses right!  Maybe some items to give Granny a nitrous boost or she has a stamina bar/jog, but she tires quickly. Or just a couple more objects/critters for her to interact with at the beginning. The scenery/level design is great as is.

Thanks for the extra feedback. Additional things to interact with so you're not moving lengths at a time is definitely something I thought about, but didn't have time for since I started it two days before the deadline x'D
Thanks for the additional ideas - I'll definitely think about those !