Hey there! My name is Ichit. I've done some QA for games like The Sims and Gears of War!
I played the game for an hour and wrote up a small report with some feedback.
Feel free to reach out to me if you want further testing on this product or any other products!
Bugs:
- Typo "you are poisonned" -> "you are poisoned"
- I noticed after I killed the slime and other enemies still existed. I see on the UI that the HP is still showing slime 5/5
- Antidote description has a green "S" in confusions
- When it says you are poisoned and burned. it seems like it could use a space between each mention.
- burn / poison effect description has a grammar error: damages -> damage
Feedback:
- I like the UX of the slots when attacking or taking hits. It reminds me a bit of mario party haha
- I was expecting a full on roulette, but I like the fact I can choose when to stop it.
- I really like the art style. Gives me an old school vibe like Legend of Zelda Oracle of seasons (one of my favorites when I was younger haha)
- I feel like it's a bit hard to grasp enemy health sometimes. I noticed my eyes naturally float up above enemies, then I look to the left.
- Game feels a bit easy so far. I felt some stakes at the beginning, but maybe I got lucky.
- I don't know what +4 loot values in bounty means
- I think the full HP gain between each section makes it a bit easy (give this a grain of salt. I used to play tons of slay the spire haha)
- I like the item durability, makes you want to look for more weapons instead of assuming one sword'll always work.
- Didn't know continue would still play my last run that I lost (possible bug)
Suggestions:
- I think it'd be more punchy when multiple enemies hit you, it goes one by one. (very quickly)
- When you hover on the slime, it might be good to highlight which slime you are looking at in the UI
- I think some use of particle effect in the following areas might add some more flair:
-> When you click your attack weapon before the slot goes up
-> When you hit the enemy, particle effect
- Could be neat when the slots are up to be able to see what each icons stand for in a small legend
- Could be neat to have some slot possibilities to be random or multipliers
- I'd love for some slots to have some sort of crit possibility.
- Perhaps another bounty option can be XP or consumables (albeit super rare)
- Could be neat if some effects there is a small chance you are able to wade off the effect by one of the slot options (i.e. when you are burned. maybe there's a blanket that would take off the burn effect)
- When you get something from a chest, perhaps a quick animation of the artefact popping out. and tell what the effect of the artefact is.
- when you click sell in the shop, the options are a bit confusing there is "BUY", then the items you can sell"
--> Could probably use a back arrow
--> also could style buttons that change menus to be a bit different then the items that you sell / buy.
- Could be neat to have some bit crushed SFX for the enemies when they attack / get hit. i.e. the wolf barking when it attacks. or a man going "UGH"
- After hitting the enemy, it might be good to auto focus the HP preview on that enemy
-I think the enemy HP being a progress bar might be good to use for quick ref for the player how close the enemy is dying.
- I feel like consumables can be styled a bit differently compared to the weapons. Also maybe letting player know that consumables do not consume a turn.
- I like the cheese artefact so I can multi rest at the campfire sites until enemies come. It helps differentiate it from STS
- For combat Would be nice if I had the ability to go back on my choice. i.e. I didn't mean to use knife, but I clicked it. now I have no choice, but to use it.
- Could use some more animations for the character to indicate damage. (i.e. full health anim <looking lively>, below 50 <a bit weary looking with some bruises>)
- Maybe this is too STS. but I could definitely see events happening in this with the slots. Like hitting the targets, or doing rock paper scissors haha.
- When I get healed by potion. I am confused on how much health it'll heal me by
- The positioning of the heart is a bit inconsistent. for you the heart icon is on the left. For the enemies, heart icon is on the right.
- Some more Battle Music would be nice to have
- Would be nice to have options while in game (so player can modify sounds, game speed, and go back home.
- Interesting thing to note, after I refreshed page. I clicked new. Refreshed page, clicked continue, and it was my older run from earlier. Not the fresh one I just started. Usually in most rogue-likes a new run would mean a destruction of your current run.
- I feel like dying could feel a bit nicer to the player. Perhaps a summary of what they did, how far they went, maybe a quip from the player before he dies or like a small animation where he grunts and falls to the ground.