Thanks a lot for your feedback and criticism, we really appreciate it!
Could you tell us a bit more about what exactly felt clunky in the movement? We’d love to improve it, but understanding your experience better would really help.
We’re aware of the balance issues in the current build and fully agree it’s something that needs work. Thanks for pointing that out.
As for the enemies going past the blue barrier, that’s actually intentional. Some enemies try to escape from the player, so part of the challenge is to control their movement and flank them from angles that prevent them from slipping past the edge. That said, I can totally see how that might not have been clear, we’ll definitely look into making that mechanic better explained.