Fun idea, and well implemented. The controls felt nice, although it said it could be controlled with WASD but couldn't? And I also think the enemies' hitboxes were maybe slightly too big, but otherwise I liked it. I wouldn't have minded if the lightbulb moved straight towards the canvas, even when the player needs to double back to go up and around - it would have added to the tension in a good way I think. But all in all nice entry!