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Hello! I'd be really keen to know what other activity you have running in parallel to anything on Itch. How are you leveraging your own studio channels? Where are your cross-promoting? What publications, groups and communities are you introducing your game to? Have you conducted any giveaways? Have you opted into the Itch partner program? Have you blasted out keys via Keymailer? 

As No Time To Play mentions, Itch is just a store here (albeit one with very good community and social integrations). You need to push people here. 

I put together this very top-level marketing support post a while back - perhaps you'll find it helpful. 

If you have specific questions on anything here, I'm always happy to chat and offer specific recommendations :) 

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Can't give a bullet point breakdown, but lemme hit you with a few notes.  Given out a bunch o' keys, hit up Destructoid, Jimquisition (Conrad Z. asked for some updgrades to the game that we're implementing), Canada Game Devs, and Big Red Barrel  (I know one of the lads on the show).  In addition to the news sites I've been getting keys to some friends in the industry and asking 'em to spread the word...can't name names but guys who have a huge following on Twitter and FB for their work in animation and game culture in general.  

 Never even HEARD of Keymailer or the partner program...I'll look into these, and check out your post for more guidance.  This is all super stuff, really helping out.  Thanks!