Thank you for your precious comment. Actually, Fun-o-Meter will dictate how fast and frequent job files are dropping down, and increases rewards, while decreasing sending wrong file. My question is, how do you think we can communicate it better to prevent confusion?
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I see, I didn't even notice. As the fun o meter drops, you could add a visual filter like distortion and maybe slow down the music to draw the player's attention to it more. You could also make the job mini game go noticeably slower, then add a line like, "Ugh... I need something fun to pass the time," the first time it happens if you don't want to say it outright. Something along those lines (◕‿◕✿)