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(+2)

this is so cute,  art is really well done, the gameplay  felt very satisfying, the ball hit SFX added good juice to the whole thing and the charging  sound gave some personality to Bramble... I do have 2 little things I found: 
1 - Slopes a can be a bit fiddly, sometimes you'll be charging on a slope and very slowly slide down, sometimes (when sliding down too fast) you can enter change state without the ball actually spawning.
2 - on a charge, once the ball is fully formed, you can very carefully touch the ground//walls around and trigger a bit of greenery to form, giving a small advantage, and still release the ball to bounce around the stage afterwards.
Those do not get in the way of the enjoyment or experience of the game but I still wanna point them out so it can be looked at. Good Job

Thanks for the feedback!
Yeah, the slopes are definitely something that should be addressed but unfortunately we didn't really have the time to find a way to address it. Maybe we can fix it in a post-jam patch! For the charging thing we did leave it since it as far as we saw it seems to reduce the total bounces that could be done after firing it so we thought it could offer some sort of strategy? But maybe it looks like it's a bug so we could also take a look at it. Thanks so much for playing!