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(+2)

Sure thing -

So it was really just the disconnect between expectation and actual gameplay - which I also did not take into rating.

Suggestions , lets see...

One thing is the sheer comparison of the bpm and beat of the soundtrack during the main menu.

Another thing that comes to mind, the pencil is depicted the line static... maybe an animation where he swooshes the line and then the menu buttons appear.

If any further idea come to mind, ill write them here later.

Oh that's a good idea! I barely had time for assets so I could not animate the menu more than the lineart wobble during the jam time– but I'll see if I can make a full animation for the next update. Thank you for the suggestion and feedback^^

(+1)

I do believe the disconnect you feel comes from the lack of a visual and musical transition between menu and level rather than the pace of their respective scores

it is a problem that we may address in a future update

thank you for the feedback