Games made in the Godot engine don't always work on all hardware. If you're using Windows, you can try the Win32 version, or you can try to create a shortcut with --rendering-driver opengl3 at the end of the file path link after the last quotation mark, this will force the game to run using the OpenGL renderer instead of Vulkan (this should happen automatically on older systems but sometimes it doesn't).
I'm sorry about this, I hope that Godot improves compatibility in the future. I don't think that the second method will help, but if you want to try it the process is:
- Right-click on the .exe file and select "create shortcut" (on Windows 11 it will be under "Show more options")
- Right-click on the shortcut and add --rendering-driver opengl3 after the target path (right after the last quotation mark)
- Run the shortcut.