I'm sorry about this, I hope that Godot improves compatibility in the future. I don't think that the second method will help, but if you want to try it the process is:
- Right-click on the .exe file and select "create shortcut" (on Windows 11 it will be under "Show more options")
- Right-click on the shortcut and add --rendering-driver opengl3 after the target path (right after the last quotation mark)
- Run the shortcut.