Thanks for playing and for the feedback! The hover-to-mine instead of clicking is a nice idea! I agree that having to click can get a bit tiring. The story idea was a little loose. We had in mind that the player worked for the "old mining company" before he quit after the sadness of his dog dying. As he digs down further, he uncovers a deep mystery/conspiracy about the mine company. We weren't sure exactly what that mystery/conspiracy would be (except that it was somehow tied to his dog getting sick). We also envisioned it having a bit of a metroidvania style, where there would be sections of levels the player had to come back to after leveling/skilling up.