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The art is well made and the combat system is easy to pick up. The combat played out the same almost every fight, usually heavy hit, parry, heavy hit, parry, light hit. You're not really punished for using the same strategy since the stamina cost isn't great enough for the better attack. That being said, it's a solid game loop with thought out lore. Good job 

That is correct, I've made the stamina and parry really broken for play testing purposes, but like many people pointed out, I've sugarcoated the player too much and you basically use the same strategy, thank you for playing!