Super creative and highly polished. The starting cutscene was so good! The movement, all the sound effects and dialogue, and the ui all felt responsive and snappy. The simple mechanics and puzzles are well explored. The movement system itself is slightly unintuitive - mapping the dash to the jump button is somewhat unintuitive as there is an existing understanding of space = up movement. also that gear pushing puzzle over disappearing blocks is extremely annoying lol.
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I think it can be as simple as simply mapping it to the Shift button - as pressing jump should always give some upward velocity. In the game I'm usually moving towards the right/left , so clicking Space (or any jump button) in succession gives very different movement feedback, which is unintuitive. Celeste also greatly rewards the horizontal dash -> wall grab combo, while your game seems to favour upwards/diagonally upwards dashes (which are basically double jumps), with horizontal dashes resulting in falling into pits - so in this specific game you could ditch the dash mechanic entirely and have a strong double jump with just the jump button, and keep the shift for speeding up horizontally.