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(2 edits) (+2)

thanks for playing! that's some great and useful feedback. since I might make an additional update, would you mind me asking further about some of your points?

- can you explain what you mean more by the hud? is it that the dark red bar had a confusing purpose?

- that confusion makes a lot of sense! maybe I should add some feedback or additional instruction. between adding an explanation somewhere in the game or visual feedback, do you feel like you have a preference? (also: the red shots are indeed weaker and score less! though not by a lot- I didn't want it to be too punishing)

- i'm glad the narrative side of that boss came through at least! maybe it wouldn't harm the narrative too much to make it a bit cooler :) I was a bit conflicted on it myself!

I'm really glad you enjoyed the game, and thank you for the excellent praise!

(+1)

for the first point: I kinda misread it even by the end it seems; the 100-125% part of the heat gauge is darker and it looks like a second gauge. it's hardly a major issue but I kept wondering how I could fill it up. I guess having that bg color for the 0-100% range and an even deeper one for the 100-125% range would help make it read like a single gauge?

for the second: I suppose either would be fine to be honest! a dinky-er sfx or something.