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(+1)

Thanks for playing!

In hindsight, I can see ways I could have spent my time differently to make more time for level design. I waaay over-scoped and had plans for unlockable ship skins, alternate weapons, more enemy types, bosses, tutorials with dialog boxes, etc. Implementing all those systems ate away at my level design time and most of them never got used in the end so I could have gotten more time back if I had cut them in sooner.

(+1)

Oh man do I feel that 😂

I really went back hard to my overscope and underutilize ways with this jam too, it happens lol. What you submitted is solid though, is nicely polished etc!