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Lovely and awesomely executed as usual. The problem is it feels so good that I want more. Consider developing it:  more objects that can fall and something or someone that prevents that cat to have fun dropping stuff. Maybe when its owner enters the room, the  cat has to stop so that it doesn't get caught. Also more pricey stuff is harder to reach but gives more points...I'm just saying! Great potential for a bigger game for sure ;)

(+1)

Thanks for the playthrough!

Definitely more to do here.  I need to follow through a little more with this one.

Annoyed owners were definitely something I wanted to experiment with.  I wanted to capture the vibes of a cat trying to get the attention of their humans.