During the segment with the progression screen, I filled all the bars and nothing seemed to happen past that. I found that if I press F, three buttons labeled "Run," "Debug," and "Quit" appeared, but none were interfaceable. The text "thanks for playing" also appeared to flicker several times before all the bars were filled. If I missed something essential to continuing the game and it is beatable in its current state, please let me know and I'll finish the game.
Apart from discussing bugs, I think the prospect of telling the story of getting started and making the game for the jam is very sweet. I really enjoyed the jokes about Bridot and Boa. The gameplay for the progression bars was a bit hard to understand at first, and I'm still not quite sure I completely do, but I really enjoyed how some bars interacted with others, like the blue and orange not being able to exceed the green.
Also pro tip for Godot, if you set window stretch mode to viewport or canvas_items, I'm 90% sure your game content will scale to fit the fullscreen window size without much alteration. Thank you for also providing a quit button, it's a small quality of life detail many people miss in their early projects.