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Seems like a cool concept, though I'd definitely like to see the charge time reduced a bit, it's pretty time-consuming to do that back to back.

Other than that, found a silly lil' bug where you stay the "charged jump" sprite if you keep jumping after the charge-jump, was pretty funny :p

Cool first steps for a project, which I'd hope to see polished further <3

Think of it as a feature XD, YOU are now a fireball!