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Your feedback :3

A topic by YJ Project created Apr 11, 2025 Views: 2,938 Replies: 36
Viewing posts 1 to 14
Developer

Share your impressions after interacting with the world of Nine Lives of Yoki! New feedback and suggestions for improving the game are always welcome ^^

Will the game be on steam?

There are other languages.

Developer(+1)

Yes, the game will be coming to Steam in the future. Other languages will be in the game, but after major updates.

Definitely needs some sounds too 

(2 edits) (+2)

Right now the game certainly looks better than it plays, stiff is one word I would use. The style and everything is there but the character movement feels very heavy, like Yoki is magnetically attached to the ground or chained to a weight at the leg. Detection for interaction, namely climbing ladders and wall sticks/jumps, also don't feel super fluid or simple. There's a sweet spot for the ladders and the jumps, and not in the "oh clearly I messed up here" way but in the "if you are one pixel off you will fail the entire wall climb/be incapable of interacting with the ladder" way. Similarly, animations right now are very slow and easily punished by enemies who can outrun the player and easily tear them apart which makes the slow/inaccurate detections that much more obvious. There is a LOT of potential and what's here is good, but a platformer like this doesn't do well to have almost souls-like weight and animation lengths when it wants you to do Metroid movement and wall mechanics. I'm excited to see what comes of the game, gonna keep an eye on it.

Developer

Yes, there is more graphics than gameplay in the game right now, as we are following the roadmap. Right now we are working on the level building logic and interface. Also, the first phase of development includes improvements to minor animations and combat - that's also very soon. After we finish doing the foundation of the game, we will start expanding the gameplay time, namely creating new levels. 

Thanks for the feedback! We're trying to hurry up and add as many improvements as we can, but it still takes time to do it all.

(+1)

Looks good but for a game I think you should focus on getting the core experience down first then work on everything else
as the way you can interact with the world is usually what you should shape around when making it 

Developer

There are two options for creating the game. We chose to create the details first and then build the world. Both options have their pros and cons. Patience, fuzzies ^^

I have no clue wtf im doing wrong.

 I keep going in circles

But enjoyable as soon as i know what im supposed to do,

Developer

At the moment the game has no end and no way to get past the first level, we're in the process of building a strong foundation right now

(1 edit)

I like the look of the game but I'm a controller player and can't get a good feel for the keyboard layout. Can't climb the ladders with the arrow keys.

Will there be an option to use a controller later?

Developer

Hello, thank you for your feedback! Yes, the controls need some work. We plan to improve keyboard controls and tweak the controllers in July. (v.0.7.9)

安卓可以快点上线吗?

Developer

In the next update on Patreon ^^

Este juego tendrá una versión para Android?? 

Developer(+1)

The Android version is now available on Patreon ^^

(bad English)Have you considered making the Android version of the game public?

Developer

maybe in November

Ok!

(-1)

Hello. I'll keep this brief, since my position comes from someone who isn't a patreon/boosty supporter, and is currently unaware of what state the game is on it's roadmap.

One thing I always dislike about Fem MC games like this is that scenes are completely tied to losing combat encounters, and I always hated that. 

Two of my favourite H-games were Eroico and Wonderful Pink. The former an example of what I hate (despite absolutely loving the gameplay otherwise), and an example of my favorite implementation of Fem MC content.

In Wonderful Pink, most of the scenes were rather light-hearted capture and "interrogation" scenes by goons, but these encounters were still technically optional, and fit the Sentai/Magical girl genre the game was going for. The only sex scene occurs at the end of the game, with the player (or the closest approximation) sparing with Momoko, and eventually having sex.

Now, obviously a lot of people want to see the Fem MC getting fucked by monsters, it's the main audience for the genre, but I'll I'm asking is it would be nice if there were romantic scenes in the game with NPCs.

Now, here's a part where I'm probably gonna lose you/show my ignorance to the world this game takes place in, because I definitely would prefer at least one of these hypothetical "boyfriend" characters to be human. I assume this game takes place in some kind of spirit world, so perhaps it would have to be a human spirit guardian, or something, or maybe humans don't exist in this world? Again, I apologize for my ignorance, it's just kind of hard to find any information on this without reading the book, or so I think.

Thank you for you time, and good luck on your game!

Developer(+1)

Thank you for your wonderful feedback! Yes, we also don't want all h-scenes to be associated with player immobility, so in the future we plan to add the ability to make love at will with both hostile mobs and NPCs. There are people in this universe, and we may decide to add h-scenes with them in the future ^^

Oh that's awesome to here. I'll definitely be continually following the game then!

(+1)

I was wondering where I can find Wonderful Pink, I can't find it anywhere. Also the Eroico that I found had a male protagonist. Do you mind showing me these?

The DLsite code for Wonderful Pink (actual full English title is Hundred Furious Fist Momoko: Wonderful Pink 2) is RJ124558.

Eroico only has a Male MC. I was more using it for the "good gameplay, annoying loss mechanic to view scenes) example. However, Kurovadis is a game by the same dev that features a Fem MC.

I just got DLsite, but it seems like I need to set my computer to japanese w/ a japanese voicepack to play it. is there a downside to doing this on my computer?

Try this
https://xupefei.github.io/Locale-Emulator/

I actually had a go ahead at playing the game!

Graphics:

Really amazing stuff! I have nothing to say but praise here. Yoki is a really cute character, and I think I'll go ahead and at least read the free portion of the book! My only tiny nitpick is that currently the transition between standing and crawling is a bit sudden, and the way she crawls made me think she was transforming into a feral fox, haha.

Sound: Apparently music was only recently added? It's quite a nice song. But the lack of sound effects is pretty noticeable. From what I read, you do plan on adding them, so that's good.

Gameplay:

First, a question: Are you thinking of this game having a "Metroidvania" style progression to it? As in, Yoki gaining upgrades and items that improve both her combat and movement options?

I echo some of the other feedback in that Yoki's movement is pretty stiff right now. Though it appears you are aware of this and are slowly solving the problem.

The range attack seems very underwhelming and underpowered with the limited amount of charges and no way to replenish them (as I'm aware.)

The melee attack is functional, but repetitive. A 3-hit string, with perhaps some kind of enemy pushback on the final hit, would go a long way in making it feel better.

The shield needs more feedback. Right now the only way you know it did anything is seeing the stamina icon show up. Being able to reflect projectiles, or maybe even some kind of parry system would be awesome.

Enemy wise, I definitely found the green slime to be the absolute worst enemy in the game to fight, because both the range and normal attack barely hit them. I think some kind of sliding attack would greatly help here.

Another suggestion I have is some kind of taunt function, which could be a risky option that aggros enemies into attacking/attempt to sexually subdue the player, which could be combined with a dodge/parry to quickly kill them. I assume this would be kinda sexual in nature, like skirt flashing, but I dunno how well that'd fit Yoki's personality yet, nor do I know whether taunting at ALL would fit it, lol.

Overall: A pretty great showing, though there's obviously still a lot of work to do!

Developer(+1)

Thank you again for your feedback :3

Graphics are one of the aspects of the game that we have almost finished working on! As for the music, the game currently has soundtracks and ambient sounds, but the rest of the sounds are still missing — we will be releasing a separate update for them. The combat system and physics also need improvement — we are aware of this and are already working on it. All that's left is to wait ^^

I want to play it on my phone, but i have some problem in installing the game. Can someone teach me how to install it?

Developer

Could you tell us what exactly the problem is? Perhaps there is some information about the error?

This reminds me of the early builds of The Adventures of Kincaid by Cookiedraggy. Nice graphics and sound but the controls feel a bit stiff.

Question: Does Yoki actually die when she runs out of health, or is she just KO'd? What about the enemies?

Developer

The game's death mechanic can be thought of as falling asleep. Anthropomorphic mobs are stunned, and slime-type monsters split apart, but nothing prevents them from regenerating. In the near future, we will change some aspects to make it clearer how this works ^^

Developer

Regarding controls: we have significantly improved the control logic in v.0.7.9.

Alright, thanks for the replies!

Really looking forward to features in the future like rebinding controls, the default are so awkward and up down not working on the d-pad forces you to use WASD and do this weird claw thing for the attacks. Jump being spacebar but also the mash out of grabs... I don't wanna mash my spacebar out of all the keys on my keyboard.

Can't wait for a zoom feature also and of course sounds too. Really needed another RoR style platformer with cute animations after Kinkaid went player initiated scenes.

Game still seems pretty bare bones for it to be version 0.7.9. Version 1.0.0 is usually what people think of as "playable and beatable" i.e. most of the core mechanics are in place and you can actually beat the game. So far enemies don't even make a sound and there is about 5 minutes of gameplay in level 1...

Developer

There is still a lot of material planned before version 1.0.0. We are following the roadmap, so we are currently focused on completing the development of the core mechanics, which will significantly speed up the game development process in the future. We have now completed 63% of phase 1. We would also like to clarify that the numbers in the update number are calculated as follows:

1 — phase (0 — first, 1 — second)

2 — update series

3 — series progress