So is the final Mascot event ever getting released outside of Patreon? We're now two updates past the point where it came out and it still hasn't been announced to be made available.
Southerner703
Recent community posts
Fuck sake dude change your download host. The fact that you want people to pay you for a virus free link to your game is pathetic. The service provider for your download has been repeatedly reported, not just here but in the public space, to be a virus laden malware pusher. The fact you refuse to change after all this proves that you're only doing it to encourage people to pay for your game which- look, great. People pay for products they like. If you want your game to be paid then fucking post it as paid-only instead of suckering people into downloading viruses to "encourage" sales. Nobody is going to openly support a dev whose motto is "pay me or get viruses."
I just joined the Discord to check, there's been 2 months of radio silence but the dev has been working on the game with roughly bi-monthly updates so it's not unusual. I assume they just don't want to post anything until they have something "meaningful" to put out. There was a lot of negativity when the new engine caused a total data wipe and a new development roadmap, which probably isn't helping the dev want to post any more "suboptimal" updates. I'd say just give it time.
Update: Narlicious posted in his discord this morning, the game is still in progress.
I think there may be a bug in obtaining her, then. I started playing in one of the older versions and never obtained her, nor did she ever appear in the shop despite me owning the Hostess Club. Currently on the most modern version for Itch and her name is still greyed out "???" and her purple heart on the app is ?.
Right now the game certainly looks better than it plays, stiff is one word I would use. The style and everything is there but the character movement feels very heavy, like Yoki is magnetically attached to the ground or chained to a weight at the leg. Detection for interaction, namely climbing ladders and wall sticks/jumps, also don't feel super fluid or simple. There's a sweet spot for the ladders and the jumps, and not in the "oh clearly I messed up here" way but in the "if you are one pixel off you will fail the entire wall climb/be incapable of interacting with the ladder" way. Similarly, animations right now are very slow and easily punished by enemies who can outrun the player and easily tear them apart which makes the slow/inaccurate detections that much more obvious. There is a LOT of potential and what's here is good, but a platformer like this doesn't do well to have almost souls-like weight and animation lengths when it wants you to do Metroid movement and wall mechanics. I'm excited to see what comes of the game, gonna keep an eye on it.
I want to specify what the original comment said: after about 15-20 days your income just stops working. I'm not sure how or why but the amount earned per day as "actual revenue" will eventually drop to single digits and you'll make so little money you can't even buy more stock to sell, even if selling at max value. Currently, auto tasks with the npcs also doesn't seem to work as you'll get complaints at the end of the day as if their task was never done at all. An example is the auto cashier, where you'll get the "can't find (x)" but for all products and make no sales, even with stock out.
This game was really cool, the dev seemed pretty active and responsive overall. He'd go on hiatus and vanish for a few months sometimes but never anything crazy. I don't think this project is abandoned, I think the dev straight up died. Nobody had contact with him outside of his discord account which has been black since pretty much the last update. Anyone coming here hoping for the best: it's already over. As it is, the game is still really nice. The Discord is full of bots that post phishing links so don't go there hoping for updates or information. Hopefully the dev just found something better and moved on in life, it's happier to think about it that way.