Thank you! 💜 I have put a lot of time with the movement and player animation and I think it turned out very well. It’s great to hear that you have enjoyed it and the game in general and even speedran it! hehe Though it is a shame that so many people seem to struggle with the high- or “dash-slide” jump mechanic. Was it the execution that made it difficult for you?
Basically, you have to crouch and dash (or vice versa) and jump before the dash has ended or is canceled. Tou does a roll animation when the dash ends either over time or when the dash button is pressed again. You can also cancel the dash without a rolling animation by moving the other direction the dash is executed from or by touching a wall. I think that it could be the latter condition what makes it hard to execute at first when you don’t know it and try to do it too close to the wall.
If you don’t mind me asking (or if you even remember) what was your final time? I was thinking of making something like a little leader board manually on the games page and if you want, I can include your time there!