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Thank you! 💜 I have put a lot of time with the movement and player animation and I think it turned out very well. It’s great to hear that you have enjoyed it and the game in general and even speedran it! hehe Though it is a shame that so many people seem to struggle with the high- or “dash-slide” jump mechanic. Was it the execution that made it difficult for you?

Basically, you have to crouch and dash (or vice versa) and jump before the dash has ended or is canceled. Tou does a roll animation when the dash ends either over time or when the dash button is pressed again. You can also cancel the dash without a rolling animation by moving the other direction the dash is executed from or by touching a wall. I think that it could be the latter condition what makes it hard to execute at first when you don’t know it and try to do it too close to the wall.

If you don’t mind me asking (or if you even remember) what was your final time? I was thinking of making something like a little leader board manually on the games page and if you want, I can include your time there!

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My PB  is 00:47:262,  I'm pretty sure a sub 40 is possible.

And I think the issue is the need of 3 separated inputs to execute the high jump, maybe if dashing on ground always give the option to high jump it would be better.

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OMG this is so cool that you’ve actually made a video about it too haha! 47 seconds is a great time already, especially for day 1 or 2!

I did some testing as well and my first full run of that build was only a 00:48:415 and I made the game and know the ins and outs! After a few more attempts, I was able to get it down to a 00:35:420. I didn’t want to optimize it too much, but I’m sure you can still shave off at least 3 seconds off of that still. I can look to see if I can upload a run somewhere later hehe.

Oh, that makes sense I guess- Maybe I could map those 3 inputs into a single button as an accessibility option in a later build.

Eitherway, thank you sm for the feedback again! 💜