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(1 edit) (+1)

This one has the potential to be a cool and artsy platformer, though I've had a hard time with the controls...
It could use a bit of friction in the jump movement and simpler key-combos for the dashes and bounces, using the mouse is a bit counter-intuitive.

Still, the character, music and ambience are so charming!

EDIT: Also, let me know if you're gonna polish it up after the jam, I'd love playing it again!

Looking at it now from an outside perspective yes the difficulty curve of the levels  is very disproportional to how quickly each mechanic gets introduced especially trying to mix "Hollow Knight" game play mechanics  and "Celest" level design two difficult platformer games in such a small amount of levels, defiantly need to ad more tutorial like levels and simplify the controls as much as possible, I might do a few level tweaks and changes, but also getting ready for this years GMTK jam.