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Stellaworks

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A member registered Jun 30, 2019 · View creator page →

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Looking at it now from an outside perspective yes the difficulty curve of the levels  is very disproportional to how quickly each mechanic gets introduced especially trying to mix "Hollow Knight" game play mechanics  and "Celest" level design two difficult platformer games in such a small amount of levels, defiantly need to ad more tutorial like levels and simplify the controls as much as possible, I might do a few level tweaks and changes, but also getting ready for this years GMTK jam.

Thanks yea its probably not the most optimized thing, also I like your game as well I had a similar concept for a a past game jam I never ended up making but its seems like its a really cool concept and very well executed 

Thanks you game was also very fun and addicting its fun to see everyones interpretation of the jam theme 

Thanks for letting me know its funny I haven't actually had time to fully play test the game from start to finish might do a little post jam update if I have the time.