Looking at it now from an outside perspective yes the difficulty curve of the levels is very disproportional to how quickly each mechanic gets introduced especially trying to mix "Hollow Knight" game play mechanics and "Celest" level design two difficult platformer games in such a small amount of levels, defiantly need to ad more tutorial like levels and simplify the controls as much as possible, I might do a few level tweaks and changes, but also getting ready for this years GMTK jam.
Stellaworks
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A member registered Jun 30, 2019 · View creator page →
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Become a dash master and enemy evader in The Broken Iliad.
Adventure
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Relive your worst nightmares on a spaceship while managing your sanity. Solve the puzzles to get out of the loop.
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Use your trusty umbrella to glide across chasms, bounce off hazards, block incoming fire, and dash through traps.
Platformer
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Jump across platforms to make your way down. Just dont fall too fast.
Platformer
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Collect berries., upgrade to collect faster, to find the one true berry.
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