Thanks so much for playing and leaving detailed feedback! I didn’t have much time to test the game, so I honestly didn’t expect the battery situation to blow up like that :D
I didn’t use level streaming, actually. I focused on clean code and optimizing some unnecessary performance-hitting settings. Even I was surprised at how smoothly it ran, since Unreal sometimes behaves unpredictably. The only downside was the game build being over 900MB—but I really appreciate you taking the time to download and play it anyway!