It was confusing at first, but after a few runs, I was able to understand how it works. The goal seems different from what’s described, and happiness doesn’t seem to affect anything.
But overall, it’s a great game with a very unique idea and vision — it really reminded me of some board games about life
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I unfortunately had to put "happiness" into known bugs since I didn't have time to add the mechanic for that, as well as the ending screen being bugged; I feel bad for the people thinking they failed the objective even though they didn't. I'll probably continue developing this game, and turn it around big time; the timer and main idea was mostly to fit the theme of the Game jam. Glad you figured it out, since I should've probably included instructions in the game. Happy that you found it charming, and thank you for dropping a comment :D