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The platformer may not be perfect and the capsule collider as the player collider isn't a really appropriate design choice for this slope less game, it's only makes the player character unfairly slides off the platform after landing on the edge.

But the level design and concepts aren't so bad. I could complete the game after 78 deaths.

yeah, I originally was using a box collider but what happened was it was really easy to accidentally clip the edges of cogs but with the capsule collider a lot of the jumps were much easier. If I had more time I would have made the capsule detect spikes and cogs but give the player a box collider to collide with only the ground to avoid the player slipping off.