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Hi Cody - just played a couple of games, I like it! A couple of questions for you...

1. Is Momentum good or bad? (Maybe your answer will be that it's not so straight-forward!) Updrafts are positive (the winds of fortune favor you) and can result in Momentum increasing, and you gain momentum for successfully completing a route .

And yet a hazard is overcome if you roll greater than or equal to your Momentum (implying that a lower Momentum value is better).

2. Windshifts - option 1 is 'a hazard returns', allowing you to reroll a previous hazard. Why might you want to do that?

And a sidenote - its a shame the Sky Anomalies only occur on a joker - I'm tempted to say they occur on aces as well to slightly increase the liklihood of them turning up :)

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1. Momentum is a good thing. The higher your momentum the easier it to overcome a Hazard. You are correct on the Momentum ruling being weird, I think I have it backwards on the rule sheet right now. The rules for hazards should be:

- Rolling equal or under is a success and you reduce your Momentum by 1.
- Rolling greater than is a fail and you lose 1 Stamina.


2. This will be clarified as well in a new upload as I realize there isn't a rule for keeping Hazard cards off to the side. I'll probably just change it to keep thing simple as I'm already limited on free space.

I like your idea about using Aces for Unique encounters and might include that in the update. Going to a 6 in 54 (from 2 in 54) chance of a Unique event happening would make things more interesting for sure!

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Thanks - I read the version update as well - great to see the adjustments you've made. I'm now going to print out the updated version!

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Your recommendation were very good!