Cheers David, appreciated your input!
Ways Unseen
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Thanks for taking the time to leave your review! Not gonna lie, I work hard to make my games as good as they can be - glad that it shows 🙂 In fact, I'll be releasing another minor version very soon - seems like there's always small improvements to make!
Hope you enjoy Village Emporium when you get round to playing!
Ha amazing :D For someone who is as obsessed as I am with apocalyptic fiction, I am remarkably unprepared for any kind of serious event! Maybe 2026 will be the year I get it together and sort out a go bag!
Thanks for your support - really appreciated! And let me know if you have any feedback -this has not been heavily playtested so I anticpate having to make some tweaks over the coming weeks.
Hi Cody - just played a couple of games, I like it! A couple of questions for you...
1. Is Momentum good or bad? (Maybe your answer will be that it's not so straight-forward!) Updrafts are positive (the winds of fortune favor you) and can result in Momentum increasing, and you gain momentum for successfully completing a route .
And yet a hazard is overcome if you roll greater than or equal to your Momentum (implying that a lower Momentum value is better).
2. Windshifts - option 1 is 'a hazard returns', allowing you to reroll a previous hazard. Why might you want to do that?
And a sidenote - its a shame the Sky Anomalies only occur on a joker - I'm tempted to say they occur on aces as well to slightly increase the liklihood of them turning up :)















