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A member registered Jun 08, 2020 · View creator page →

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Glad you are enjoying the game; those upgrades are pretty important :D 

Appreciate you taking the time to comment!

Great idea for a table :D

Curses! These are excellent curses!

Yeah I saw that you mentioned my one in the kickstarter preview page - much appreciated! They sound super interesting - very intrigued to see what you've come up with. And they look like a good opportunity for Chris to flex his design muscle!

No worries - I can see that might be confusing :) Hope you enjoy the game; any questions, just ask!

These look flippin' awesome!!

Patiently awaiting the English single page file ;) Looks very cool!

Glad I was of service and hope you enjoy Village Emporium!

Sounds amazing! Looking forward to it!

Well you put 'final' in the file names so it must be so ;)

Congrats - an impressive resource that will be valuable for the community for years to come!

Gorgeous maps - they've got a lovely, dark and brooding vibe! Keep up the good work!

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Thanks for your kind words! Indeed you are right about the Waters of the Damned! Dunno how that got past us - I'll post a correction over the weekend; appreciate you pointing that out!

Congrats on funding, Cody! Looking forward to this one!

These are vrey cool dude! Hope you find time to add a few more to the collection ;)

Glad you enjoyed the game and thanks for putting the playthrough together! I haven't watched it yet, but will do so as soon as I can!!

Very nice! Popping a time-travelling lord into a story always improves it at least 100%, I find ;)

Cheers Cody - always appreciate your input! I've uploaded a new version that contains a number of adjustments based on your comments and playtesting!

Ha amazing :D For someone who is as obsessed as I am with apocalyptic fiction, I am remarkably unprepared for any kind of serious event! Maybe 2026 will be the year I get it together and sort out a go bag!

Thanks for your support - really appreciated! And let me know if you have any feedback -this has not been heavily playtested so I anticpate having to make some tweaks over the coming weeks.

Cheers Harry! I haven't quite decided, but it won't be long!

Looks like a lot of fun! Quick question - do you start the game with some fuel?

Awesome - thanks for the run-down of Axel's ill-fated journey! He did well to take down a snow leopard, and he won't be the last to be bested by those 'tamed' zombies!

Thanks - I read the version update as well - great to see the adjustments you've made. I'm now going to print out the updated version!

Hi Cody - just played a couple of games, I like it! A couple of questions for you...

1. Is Momentum good or bad? (Maybe your answer will be that it's not so straight-forward!) Updrafts are positive (the winds of fortune favor you) and can result in Momentum increasing, and you gain momentum for successfully completing a route .

And yet a hazard is overcome if you roll greater than or equal to your Momentum (implying that a lower Momentum value is better).

2. Windshifts - option 1 is 'a hazard returns', allowing you to reroll a previous hazard. Why might you want to do that?

And a sidenote - its a shame the Sky Anomalies only occur on a joker - I'm tempted to say they occur on aces as well to slightly increase the liklihood of them turning up :)

Ooh! Black Shuck is a folktale from my neck of the woods! The Black Dog of East Anglia. I happen to be going to a Black Shuck festival in a couple of weeks!

Amazing news - I'll be keeping an eye out for them :)

What a gorgous looking game - love the art (love your art wherever I find it - always a win when its included in a game) and the colour scheme.

Any chance of a physical release one day?

Thanks - glad you're enjoying it!

The great Great Deku Tree was the best! This looks fantastic - congratulations and keep up the good work!

What a fun game! If you like post-apocalyptic stuff and choose-your-own-adventure style tabletop solo games where a ton of imagination has gone into the encounters, npcs and quests, you really should check this out!

Glad you had fun running your emporium :D

Brilliant! Glad you enjoyed the game and thanks for sharing your playthrough!

Cheers Joey! Very cool to hear you're using it with your players!

Looks like a really handy resource - I'll be trying it out in a game soon!

Hi, thanks for letting me know about your NYZ playthroughs, it was cool to hear about your unlucky characters! Truth be told, the game is probably a little too hard to beat, but I'm glad you enjoyed it none-the-less!

Yup - the medical papers - they are mentioned in an event in the tunnel location later (they can help you out of a tricky situation). Probably they need some clarification somewhere, but space was pretty tight!

This is a great idea!

No problem, easily done! Hope you're enjoying the game!

Hi there, you have to roll equal to OR greater than the TN in order to pass. Here's an excerpt from the 'Facing a challenge' section of the rules:

To pass a test, you will have to roll equal to or greater than a target number (TN) on a D20, having added on a given trait.

Thanks Cody, your playtesting input was invaluable, not only in getting NYZ into a fit state for public consumption, but also in giving me ideas for a future expanded version! As you say, Escape The Zone clearly shows how this can be done and the amount of material I was forced to leave out of NYZ clearly shows me it would be worth putting together!

Glad you enjoyed it! Challenging is the word :D

Thanks for the kind words - I hope you manage to get out of New York alive!