Very nice! Popping a time-travelling lord into a story always improves it at least 100%, I find ;)
Ways Unseen
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Ha amazing :D For someone who is as obsessed as I am with apocalyptic fiction, I am remarkably unprepared for any kind of serious event! Maybe 2026 will be the year I get it together and sort out a go bag!
Thanks for your support - really appreciated! And let me know if you have any feedback -this has not been heavily playtested so I anticpate having to make some tweaks over the coming weeks.
Hi Cody - just played a couple of games, I like it! A couple of questions for you...
1. Is Momentum good or bad? (Maybe your answer will be that it's not so straight-forward!) Updrafts are positive (the winds of fortune favor you) and can result in Momentum increasing, and you gain momentum for successfully completing a route .
And yet a hazard is overcome if you roll greater than or equal to your Momentum (implying that a lower Momentum value is better).
2. Windshifts - option 1 is 'a hazard returns', allowing you to reroll a previous hazard. Why might you want to do that?
And a sidenote - its a shame the Sky Anomalies only occur on a joker - I'm tempted to say they occur on aces as well to slightly increase the liklihood of them turning up :)
Hi, thanks for letting me know about your NYZ playthroughs, it was cool to hear about your unlucky characters! Truth be told, the game is probably a little too hard to beat, but I'm glad you enjoyed it none-the-less!
Yup - the medical papers - they are mentioned in an event in the tunnel location later (they can help you out of a tricky situation). Probably they need some clarification somewhere, but space was pretty tight!
Thanks Cody, your playtesting input was invaluable, not only in getting NYZ into a fit state for public consumption, but also in giving me ideas for a future expanded version! As you say, Escape The Zone clearly shows how this can be done and the amount of material I was forced to leave out of NYZ clearly shows me it would be worth putting together!
Oh awesome - I've seen this a bit on his yt channel - looks great and very cool to hear that you're publishing it. I take it that means that it'll be readily available somewhere in the UK - Iglootree (spotted their bookmark in with Eco Mofos)?
PS Chaoclypse is in the process of creating a self-contained solo rpg. Maybe you should get on at him about putting that out at some point too ;)
Hey there, just started playing my first game and I enjoying it so far! Brutal game though :)
I've a couple of observations.
1. On the occupants table at the top of p.7, there are two options for strangers (on a roll of 1 and a roll of 4-6). My suspicion is that a roll of 4-6 is intended to trigger an encounter with an enemy, rather than a stranger.
2. Should the starting location be randomised on a roll of D4? I ask because I assumed that you would always start at location 1, but then location 2 says 'if this was your starting location' so I guess you could start there as well?
3. In the scavenging section, it says 'Unoccupied rooms may be scavenged without making a test.' What test is necessary if a room is occupied?
Hello! Glad you found the game challenging AND relaxing - kind of what I was aiming for :)
That's not a silly question, but its certainly something I didn't consider. I would say you can serve the same customer multiple times, either over separate days or in the same day. Otherwise, it's just another thing to think about!










