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(1 edit)

> you should add procedural generation to the level

It’s here, sort of... The game generates levels similarly to Spelunky, but I didn't make enough room templates to make it as interesting

> it also doesn't make much sense that you can walk through spikes horizontally, though this seems to be intended

This was indeed the intention, but it's a bit buggy, and in the end - spikes as an obstacle aren't very fun. Oh well