> you should add procedural generation to the level
It’s here, sort of... The game generates levels similarly to Spelunky, but I didn't make enough room templates to make it as interesting
> it also doesn't make much sense that you can walk through spikes horizontally, though this seems to be intended
This was indeed the intention, but it's a bit buggy, and in the end - spikes as an obstacle aren't very fun. Oh well