the sacrifice mechanic is quite interesting and puzzles are fun. you should add procedural generation to the levels. it also doesn't make much sense that you can walk through spikes horizontally, though this seems to be intended. this is still a great game otherwise though
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> you should add procedural generation to the level
It’s here, sort of... The game generates levels similarly to Spelunky, but I didn't make enough room templates to make it as interesting
> it also doesn't make much sense that you can walk through spikes horizontally, though this seems to be intended
This was indeed the intention, but it's a bit buggy, and in the end - spikes as an obstacle aren't very fun. Oh well