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I really love the look of this game, and it's super creative to get upgrades from planets by landing on them correctly. But I found it difficult to understand it at some points. I couldn't figure out how to land on a planet without taking damage. How does one do that?

It's a little tricky, but you basically have to go towards the planet, turn around, and thrust the other way to deaccelerate towards the planet and land slowly. it's a lot easier with the turn speed upgrade. I ment to make a reverse thrust upgrade but ran out of time.

(+1)

Ah I see! Just played the game again, and its really fun to explore and hope for a planet to appear. Turning around and slowing down  for a safe landing is a cool mechanic. It's a little hard to know if the way I'm going really has any planets. Keeping the 'visibility' for the planets low to keep the mystery of if there's really a planet out there is cool and a good feature, but maybe something like a map with a small view with the planets appearing like dots on the map could have better indicated where I was in space and any close by planets in the vicinity. Also, possibly something which tells me how far I am from my starting position so I have some perspective on how far I've travelled. Cool stuff, look forward to what you do in the future!