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(1 edit)

Hey! yeah I remember :) Awesome! And thank you for the detailed feedback, I love it, I believe you are spot on with everything.

And you are right about the "No text" I wasn't sure if the "F" key would count or if titles and the ending words count :P so I just clicked the challenge and sent it... lol live on the edge a little :P

Yeah the pixel hunting I knew would be an issue, and it was WAAAAY harder as it was based on matching 4 invisible points, which it was almost impossible, so now it's basically look at the puzzle and get on the spot to start it, which is the hard part. The problem is because I'm switching from the 3D world to a literal 2D photo image of the puzzle... the sorta effect is lost if it's too broad of an area. To make the puzzles I walked around the dungeon with none of them made except the first and then figured that part out, so I screenshot the puzzle area, then when you land on that switch, you switch layers to the 2D area, so it's gotta match really close or the effect is lost.

I think I have thought about a neat workaround for it that will make the puzzles easier to find, while also keep the difficulty, which I like.

You can see what I'm working with below, because Construct 3 doesn't have a 3D editor, the entire game has to be built from a top down perspective... which is the worst... lol but at this point I'm use to it with my other game Between two Worlds. Even when you walk around in the game, while it looks like you are walking on what should be a floor plane, you are actually walking on a wall plane because the game layout is still 2D.... idk it's a mess, but my mess :P

Oh wow, it's cool to have an insight into how you're doing it!! 

The idea I had to simplify a bit the "pixel hunting" a bit was to have the area be quite a bit bigger (4x maybe? Must be play tested! Shouldn't be too easy after all!) and when "F" is pressed the camera can smoothly move to a better predefined angle! I don't know if this is an idea you already considered and discarded, just felt like sharing anyway!

I love when people work in these sort of cryptic systems ahaha makes it way more unique by itself already! Thanks for taking the time to reply!

So that honestly is a good idea with the camera shifting slightly to start it, i'll have to figure out how to do that :P haha.

I think what I'm going to try is some type of electric pulse when you are close to the trigger and then a outline of the square "F" button and you have to match them which would also make the puzzle align ... maybe idk.

Yeah it's it was challenge building my other game it's an adventure game where you have to escape a museum, so I kinda just got use to how the 3D works mostly. I think I'm going to keep doing 2d games in construct and maybe try to make something in Unity, I know the program very well for the most part, it's just the coding... so I'll probably learn playmaker I guess, coding is just the worst.. :P 

Oh I didn't know Construct relied on visual scripting! I wouldn't have been able to tell, color me impressed! Anyway good luck with the jam and your other project!

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Yeah man, without it I wouldn't be doing too much, back to the GameSalad days :P Idk I love how quickly I can do something and see the results in Construct :) Thanks again! And good luck to you also!