So, noticed my normal attacks started hitting twice, does it have anything to do with unarmed combat or was it a coincidence it started around when I hit journeyman? maybe the agility stat?
Btw, axe + dodging is pretty strong, just beat the empire guys with it by normal attacking>defending(dodging) in turn as now I can get two turns in before them, healed with Mana circulation only once and it was cause of poison that I have low resistance . With evasion level 50(expert), the normal soldiers where doing only 5 damage and the general ~100 which is more than manageable.
I'll say tho, there's not much incentivizing the use of mighty chop, mighty cleave has its uses when dealing with multiple weak opponents, but now that I attack twice, I'm doing way more damage with normal attacks than with mighty chop.
On that note, unarmed combat isn't much incentivized either, in the previous build I got journeyman on it due to the counterattack chance, but this new update made it a bit too limited I think. I know you'll probably add skills and do some rebalancing perhaps to make it worthwhile in the future, but as it stands, the axe overshadows unarmed by quite a lot. To be fair tho, with unarmed at 31, I'm doing way more damage than I used to, maybe if I get it to expert like I did to Axe it would be closer, but I remember the axe just being straigh up better from the start.
I also think it's way too easy to train axe in relation to unarmed now that we have the clock thing, it trains axe+evasion+shield mastery, I know if you add unarmed to that as well it may become way too op of a training, but what you could do if possible, is make it where if you have shield equipped it trains shield mastery and if not evasion, and if you have axe equipped, axe mastery and if not unarmed. I don't know if the code allows that check, but it would make it less op and make it more fair to unarmed.