Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Thanks for playing! I'm personally a little disappointed in how the AI pixel art turned out. I didn't have time to fine-tune it or do manual edits, due to the time constraints of the jam.  The main focus of future updates will be completely revamping the pixel art to be higher quality, and most importantly, consistent in the animations, which it currently is not.

Sorry about the detection bug. I thought I'd ironed that out. It's a remnant of an abandoned "tattle tale" system where guards would chain their alerted states to find the player together. Will be fixed in v0.2.

As for the shift to discussion boards, I saw that many other games favored the discussion boards over comments, so I thought I'd give it a try. I think it will be more useful for bug reports.

Yeah, I suppose it'd work better for bug reports. You should probably make a stickied master post for bug reports, then. 

Upon playing more, I think it wasn't a bug, just me not realizing that that guard turns up into the room above before continuing on down the hallway. I've now finished the game, and yeah, there are definitely inconsistencies in the pixel art that could use ironing out, notably in terms of posing of characters in their stripped vs unstripped vs being fucked sprites. Good to hear you're planning to fix that! If possible, I'd also love to see the map sprites of the girls get unique sprites for after they've been fucked, too.

This system is really fun, and it seems like it'd be easy, coding-wise to extend this system to more levels, which I assume is the plan for your future updates to this beyond the cleanup and bugfixes, judging by the ending. Although I feel like it'd get a bit tedious without some new mechanics, like distractions, for example. I also think it'd be very fun to try and spring a trap on a target that doesn't ever go to sleep in a future mission (again, assuming future missions are at all a plan)

Some minor things: I think that the game should start your cursor on the "skip intro" button when it boots you out to the menu after dying. I also think a way to speed up the "spoils of war" page when you lose would be good. Having an inventory or some other system to visually track which keys you do or don't have and/or a "who's left to fuck" list would both also be great QoL features, although not entirely necessary.

And, finally, I'd love for this game to have a gallery in some future update, where you can replay all the girls' sex scenes, and Spoils of War images.