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Hey! Our game is all about speedrunning and finding shortcuts so go crazy and let us know your time!
https://itch.io/jam/shovel-jam-2025/rate/3741275

(3 edits)

i lowkey spent a hour trying, even restarted twice, but couldnt beat the boss :sob: Maybe i just suck at platformers :skull:(how do ya do dmg to em) ima leave a review for this one too cause i feel bad i couldn't complete it :sob:

The Good:

If u spam dash into the bouncy walls, u can get ur e always which is really funny :3

pause menu and ui is really clean

The art and especially the character art is really awesome sauce :3

most of the movement felt fluid and fun(see the bad for what i means :3)

The Neutral:

U should totally handle your music with a global script so it doesnt stop and restart every death :3

I think itd be cool if the tracking enemy projectiles had a different sprite than the regular one direction ones.

The Bad:

 Smaller hitboxes. please smaller hitboxes especially on spikes.

Pls increase the length of the regular dash.

on the web version, it can sometimes be difficult to dash upwards with the glitch. i found myself sometimes exiting out of full screen by mistake :sob:


 Overall a neat game with cool art but really really punishing in its current state, maybe more difficult than celeste  :sob:

(+1)

Thanks for playing and getting all the way to the end!

For the boss, I can see how it's confusing, he's vulnerable when he's in the loading animation and dashing into him deals damage. I wish I had a bit more time to playtest it and get feedback to improve on the visuals for the fight.

I wanted to do a global script for the music but honestly that was one of the things that was added in the last few minutes and I completely forgot to make it so it doesn't restart every death haha!

As for hitboxes, that was another issue of not enough playtesting which led to certain parts being extremely difficult so I can understand that it's a bit frustrating (sorry about that)

It was hard to balance out the dash and change its values as that would require re-building levels to account for the speed change which unfortunately wasn't feasible within the game jam period.

Thank you again for playing and for spending so much time going through the game and leaving a lengthy review. I agree with all of your criticism and wish I had just one more day to fix all these problems haha, but maybe I'll polish it up once the jam is done. Your game looks interesting so I'll make sure to give it a try! And you got a great time also!