I think there's a lot of interesting ideas and mechanical depth with the gimmicks (especially the way reusing targets is done), but it feels like the difficulty might be a little too harsh, and the timing too strict with the tricks (mostly because of the controls, they felt a little clunky). Certain sections had me thinking I had to approach the targets vertically instead of diagonally because there was a lack of speed boost sometimes if I hit them. Could definitely be fleshed out into its own interesting platformer, and is still honestly a really good twist on the traditional celeste-styled dash platformer!