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I think there's a lot of interesting ideas and mechanical depth with the gimmicks (especially the way reusing targets is done), but it feels like the difficulty might be a little too harsh, and the timing too strict with the tricks (mostly because of the controls, they felt a little clunky). Certain sections had me thinking I had to approach the targets vertically instead of diagonally because there was a lack of speed boost sometimes if I hit them. Could definitely be fleshed out into its own interesting platformer, and is still honestly a really good twist on the traditional celeste-styled dash platformer!

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Also the last stage was honestly a lot easier and less frustrating if you don't engage with the targets mechanic, it's easy to undershoot or overshoot the targets and they serve as more misnomers meant to distract you from the fact that you can make the jumps with diagonal dashes

Wow thanks for the insight! It sucks that the difficulty curve is too steep, that was probably my biggest struggle for this game. Sorry about that! I'll make sure to give a greater focus to the difficulty for my future games. :]