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The controls were a bit too difficult for it to be a game I would want to play long term (gave the game 15-20 minutes.) Because of the difficulty of moving in or out of your opponent's range at will, it often felt like luck whether I managed to hit my opponent because I didn't have control of my range or my direction. It also felt as though if the enmy decided to rush into me, I was all but dead unless I got crazily lucky. (2)

Presentation wise, very cool. I love newgrounds and this reminded me of the "newgrounds" artstyle. That said, the artstyle is quite simplistic, so it's hard to give it a max score. (3) 

This is a very unique idea I haven't seen before, and I see a lot of potential in it, my biggest problem is that it doesn't feel like it relates to the jam much (which is fair because this jam's theme was very hard to work around.) (3)

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Thanks for the feedback! What part of the controls was too difficult, if you don't mind? I'm open for suggestions!