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Interesting concept but like the previous comment, the demon's speed  doesn't give us enough time to mess around with gardening too much. The biggest bug I encountered was when I threw the watering can into the water and if it hit the right edge, it would clip into the map and fall into the abyss.

Looking forward to your update after the jam! :)

(+1)

I actually had an idea for fixing this -  a world bound/area2D node right below the level, that detects any clipped items and teleports them above the player. Unfortunately, couldn't make it in time :C
After-jam update will definitely come... someday :]