I would just say that it's one ability. This game is very narrative focused, the rules are loosey goosey, not crunchy and precise. Whatever makes the most sense for the story, whatever feels right, is usually the right thing to do.
The only concern when coming up with abilities is making sure that they don't get so overpowered that the game becomes boring (and you have trouble thinking up challenges that would be interesting and not too easy for your character to overcome). As long as an ability isn't absurdly overpowered, it's all good.