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(1 edit) (+1)

The thing I like most about this is the concept; I kept dying at level 3 though and the perma-death kinda made me not want to keep playing. The reason I think perma-death works with roguelikes is because every run is different, while that's basically the opposite of the approach taken by this game, where it's the same level layout over and over.

it is a bit difficult, glad you liked it none the less!