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(+1)

- I didn't really like the gaining power when moving the mouse. I just stood still and flailed my mouse around. Maybe only the pick ups to gain charge to incentivize the player to move around the map. At the end i was just spamming smite on the castle to protect it lol. 

 - I didn't know what the number did or that there was a shop on the first run. Maybe it should auto open and you enough charge and get to select a power up out of 3? 

- Movement should stop after letting go of LMB (already mentioned by other commenters). Smite and move should be swapped IMO.

Overall, you did a fantastic job. It feels polished and was fun to play.

(1 edit)

Loved the feedback. I unfortunately ran out of time to fully polish the game but it was on my backlog of 3 main pieces missing. I lost a day cause I got sick ahahah so it made it more challenging doing it in 24hours

  • Penalize the player by staying still by loosing charges (Hence why the Cristal/Charges were in place)

  • Improve Store UI, forgot to plug it in to the metrics system

  • Balance the game. This didn’t come to mind to setup different difficulties so player can test it out.

All of these changes will be in release 2.2 After the Jam review is over :)