nice and simple incremental game :)
Scuba Gabooga
Creator of
Recent community posts
Some feedback:
- The UI covers some of the mining area, but you can see it while in combat.
- Enemy scaling is really slow (maybe an auto-play button, for once you complete your base, so you don’t have to click end/start day).
- I think having finite resources is good, so you can’t keep upgrading your base forever.
- It gets a bit laggy in the endgame (at least in browser).
- Clicking the UI, while over a building, selects the building underneath.
Overall, very fun game! Can’t wait for more content!

Perfect use of the theme. Art is super cute! Restarting the game puts you at one life instead of the starting three on first load. On the throw trash into the can level, I wondered why it wasn’t going to the next level. Then I threw the family picture into the bin, I thought that was funny. Well done.
I agree with all the things you mentioned. I understand your confusion, I was going to add a tutorial but I kind of got caught up with other things. Some of the cards could have better wording/explanations on how they work. As for the narrative, I was lost on what to do for it, so I just skipped it lol. Thanks for playing and the feedback!
I didn’t read the text at the start, so I didn’t know you got more powerful under the shades of the clouds. When I found out, I was surprised and thought it was a super awesome mechanic.
The game is pretty hard, I don’t think it is winnable at the end because it’s like a 1v15. Maybe only the player should have the curse/power. Or be able to attack from above or below, so you can push other pirates out of the shade. Being able to see the team of the other pirates would make players strategize who to take out. I love the concept, very well done!
I might have accidentally patched the jumping over the ship path T_T. My bad. The only way to get the last piece is to go to around the forest to the left, up then back right. 
If you make it to the RC car thing with 1 hammer, 2 jump and an additional one of either, you did it, as long as you used the dashes to save power. Hope this helps and thanks for playing!
- I didn't really like the gaining power when moving the mouse. I just stood still and flailed my mouse around. Maybe only the pick ups to gain charge to incentivize the player to move around the map. At the end i was just spamming smite on the castle to protect it lol.
- I didn't know what the number did or that there was a shop on the first run. Maybe it should auto open and you enough charge and get to select a power up out of 3?
- Movement should stop after letting go of LMB (already mentioned by other commenters). Smite and move should be swapped IMO.
Overall, you did a fantastic job. It feels polished and was fun to play.
I am very glad you put a sensitivity slider. If I see a first/third person game and I can't change the sensitivity I'm not playing it for the sake of my wrist not exploding. It's a small feature but it matters a lot.
Something that frustrated me is that when I entered a building I randomly took damage. I don't think it was the electricity on the ground because I stood on it before and nothing happened.
I also found some numbers on a terminal, didn't know if they did anything or not.
Overall, I enjoyed it. Well done!
Yeah sorry lol. The final piece is super hard to reach, resulting in a massive difficulty spike compared to the rest. I am glad you managed to get it! I originally had the max power be at 50, but I couldn't find a single path so I added an extra 2 at the start to just barely reach it. I think there are 3 ways to get to the end with 0 power to spare.
Also, thanks for the insight on the camera. I made it to mimic the unity scene camera, I guess I'm just used to the controls. I'll make sure to make the camera more user friendly and tweak the difficulty. Thanks for playing!
On my first run I had no idea what to do. I didn't know you could shoot and I just let the virus thing take up 90% of my screen because though it would just go away. Then I found the tutorial... I think I must have skipped it some how.
Anyways, the difficulty was just right. I like the virus mini game where you have to shoot all of it before it spreads. The control scheme is pretty bad. There is no comfortable button to shoot when using wasd. I used arrow keys, z and space in the end. I didn't use the movement slow button because it's too far away, but it's a nice feature to have. An auto fire for single player would be nice instead of perma holding the fire button. Some UI problems already mentioned in previous comments making it unreadable. The bombs are kind of overpowered, destroying all projectiles, enemies and viruses. Overall, it was very fun!
Very cute retro pixel art aesthetic. I loved the pop windows that take you to a different dimension with different objectives, it spiced up the gameplay. I didn't really get the one where the enemies were wearing green hats with a yellow heart. I thought they were going to heal me if they hit me :(. The HP bar label is unnecessary, just adds a tiny bit of clutter to the screen. Overall, very clean and fun game!



