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Scuba Gabooga

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A member registered Jul 31, 2018 · View creator page →

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(1 edit)

Some feedback:

  • The UI covers some of the mining area, but you can see it while in combat.
  • Enemy scaling is really slow (maybe an auto-play button, for once you complete your base, so you don’t have to click end/start day).
  • I think having finite resources is good, so you can’t keep upgrading your base forever.
  • It gets a bit laggy in the endgame (at least in browser).
  • Clicking the UI, while over a building, selects the building underneath.

Overall, very fun game! Can’t wait for more content!

Thanks for playing!

I love how you have to think about shooting or else your screen will be filled with bullets making it harder to survive, rather than brainlessly spamming shoot. The dark enemies are a bit hard to see on the dark background. Great artwork, nice work!

Very cozy vibe all around, everything fits perfectly together! Music is fantastic (might need the yt link for it). Very well done!

Very unique use of the theme. The character animations are a nice touch. The last level reminds me of the flash game Bloxorz, where you rotate a 2x1 cube into a hole with the correct orientation. Very well done.

Fun arcade game! It’s very hard to control the ball, it moves way too fast to aim properly. The pull back power is way too strong so I just kept spamming max power. Maybe a small slow down speed when aiming. I enjoyed playing, well done!

I love the simple but cute art. Nice job!

Perfect use of the theme. Art is super cute! Restarting the game puts you at one life instead of the starting three on first load. On the throw trash into the can level, I wondered why it wasn’t going to the next level. Then I threw the family picture into the bin, I thought that was funny. Well done.

Super cool use of the theme, it’s super creative! Camera is buggy, it zooms in at certain parts of the map, making it impossible to see where I’m going. I somehow skipped the 4th level. I love the cover art, insanely cute! Nice work.

I agree with all the things you mentioned. I understand your confusion, I was going to add a tutorial but I kind of got caught up with other things. Some of the cards could have better wording/explanations on how they work. As for the narrative, I was lost on what to do for it, so I just skipped it lol. Thanks for playing and the feedback!

Definitely, the difficulty curve needs some work. Thanks for playing!

INSANELY well done for a 2 day game jam. Absolutely fantastic job!

TY!

(1 edit)

I didn’t read the text at the start, so I didn’t know you got more powerful under the shades of the clouds. When I found out, I was surprised and thought it was a super awesome mechanic.

The game is pretty hard, I don’t think it is winnable at the end because it’s like a 1v15. Maybe only the player should have the curse/power. Or be able to attack from above or below, so you can push other pirates out of the shade. Being able to see the team of the other pirates would make players strategize who to take out. I love the concept, very well done!

The character controller movement is very smooth. I like the collect-a-thon platformer element where you have to find all the light locations. I just wish it was longer. Nice work!

Thanks for playing!

Thanks! I had designed a tricky path to reach one of the power ups, but it was ruined because you could cheese it by destroying a tree to get to it easier lol.

Very cool and fun game! I like how random objects can be destroyed, nice little touch. I just wish they all didn’t give gold, so you don’t have to break everything. Movement is a bit off, moving back is extremely slow. I still get hit while moving backwards on stairs.

I like the mechanics and simple yet effective use of the theme. Lot of potential with this idea! Camera is a bit wonky and the reset is a bit abrupt so I got disorientated a few times. Other than that, nice work!

I might have accidentally patched the jumping over the ship path T_T. My bad. The only way to get the last piece is to go to around the forest to the left, up then back right.

If you make it to the RC car thing with 1 hammer, 2 jump and an additional one of either, you did it, as long as you used the dashes to save power. Hope this helps and thanks for playing!

I love it! Fantastic job!

- I didn't really like the gaining power when moving the mouse. I just stood still and flailed my mouse around. Maybe only the pick ups to gain charge to incentivize the player to move around the map. At the end i was just spamming smite on the castle to protect it lol. 

 - I didn't know what the number did or that there was a shop on the first run. Maybe it should auto open and you enough charge and get to select a power up out of 3? 

- Movement should stop after letting go of LMB (already mentioned by other commenters). Smite and move should be swapped IMO.

Overall, you did a fantastic job. It feels polished and was fun to play.

This could make a cool game. Having multiple spells, deciding the right time to use them and juggling cooldowns could be fun. The start and end cutscenes are a nice touch. Great work!

I am not really sure what to do because I have never worked with a breadboard before... But, I think the idea is fantastic. This could would be a cool way of learning about circuits and stuff.

I beat it on hard! It was pretty easy to do so. The tomatoes where damaging each other so I could only have a single line of them :(. I really like the idea, it reminds me of TABS. The use of the assets is also cool. Very nice.

Very cool! The punch seems weak compared to the kick, I was just spamming it at the end before it became super laggy lol. Also, the zombies don't respawn when I restart the game. Nice work!

I can't remember how long it took for me to finish. But it took me 3 attempts. As for the music, it's great! It really fits the eerie sci-fi theme. I especially liked the main menu music.

I am very glad you put a sensitivity slider. If I see a first/third person game and I can't change the sensitivity I'm not playing it for the sake of my wrist not exploding. It's a small feature but it matters a lot.

Something that frustrated me is that when I entered a building I randomly took damage. I don't think it was the electricity on the ground because I stood on it before and nothing happened.

I also found some numbers on a terminal, didn't know if they did anything or not.

Overall, I enjoyed it. Well done!

Yeah sorry lol. The final piece is super hard to reach, resulting in a massive difficulty spike compared to the rest. I am glad you managed to get it! I originally had the max power be at 50, but I couldn't find a single path so I added an extra 2 at the start to just barely reach it. I think there are 3 ways to get to the end with 0 power to spare.
Also, thanks for the insight on the camera. I made it to mimic the unity scene camera, I guess I'm just used to the controls. I'll make sure to make the camera more user friendly and tweak the difficulty. Thanks for playing!

Thanks!

Yeah, the difficulty at the start is kinda of rough since the upgrade is out of view. I'll make sure to tweak the difficulty. Thanks for playing!

Cool game! I liked how you can take objects from a room to the next. It made it feel more cohesive compared to just doing a single room, going to level select and repeat. Well done.

TY <3

Thanks for playing! The enemy ai randomly picks a spot on the screen and moves towards it, then waits a few seconds. I like your idea of influencing where the enemy will go!

Absolutely gorgeous looking game! Handling the ship is very hard. Nice!

On my first run I had no idea what to do. I didn't know you could shoot and I just let the virus thing take up 90% of my screen because though it would just go away. Then I found the tutorial... I think I must have skipped it some how. 

Anyways, the difficulty was just right. I like the virus mini game where you have to shoot all of it before it spreads. The control scheme is pretty bad. There is no comfortable button to shoot when using wasd. I used arrow keys, z and space in the end. I didn't use the movement slow button because it's too far away, but it's a nice feature to have. An auto fire for single player would be nice instead of perma holding the fire button. Some UI problems already mentioned in previous comments making it unreadable. The bombs are kind of overpowered, destroying all projectiles, enemies and viruses. Overall, it was very fun!

Yeah, LOL. Thanks for playing!

Local multiplayer is a great idea! I will definitely add it when I update the game. Thanks for playing.

Very cute retro pixel art aesthetic. I loved the pop windows that take you to a different dimension with different objectives, it spiced up the gameplay. I didn't really get the one where the enemies were wearing green hats with a yellow heart. I thought they were going to heal me if they hit me :(. The HP bar label is unnecessary, just adds a tiny bit of clutter to the screen. Overall, very clean and fun game!

It's super challenging but fun! I like the uniqueness of it being 2d side-scroller platformer instead of a traditional 2d top down bullet hell. The theme is implemented nicely with the unstable platforms. My only concern is that the platforms drop too suddenly and without warning. Maybe add a rattling sound effect for when they are about to drop and some sfx for the shooting saws. Great fun arcade game!