Loved the feedback. I unfortunately ran out of time to fully polish the game but it was on my backlog of 3 main pieces missing. I lost a day cause I got sick ahahah so it made it more challenging doing it in 24hours
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Penalize the player by staying still by loosing charges (Hence why the Cristal/Charges were in place)
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Improve Store UI, forgot to plug it in to the metrics system
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Balance the game. This didn’t come to mind to setup different difficulties so player can test it out.
All of these changes will be in release 2.2 After the Jam review is over :)

