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I WANNA EAT THIS ARTSTYLE. AND ALSO, WOW! The game design is IMPECABLE!

A great example of that is how simple the staring man is. He doesn't do much. If you'll let me do this comparison, it's very much like freddy in fnaf 1. He literally walks in a single set path everytime, so he's really predictable and not really a threat by himself. He's the complete opposite of foxy in terms of complexity and palse in comparison to bonnie or chicha. But his VISUAL and his SIMPLE BEHAVIOUR compliment the rest of the crew. I feel like the staring man is exactly that and the combination of all these monsters are clearly the result of a well thought-out game design plan that works perfectly.  

TURN THIS INTO A FULL GAME!!! PLEASE!!!!!!!

im so glad you mention stuff like that. often when im designing games i spend a lot of time on details like that, which improve the game but no one really picks up on. i appreciate the comment a ton