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Thank you for the feedback. I think I spent too much time on lategame enemies which the player just destroys quickly and cut most of the goblin mechanic! Probably a bad choice. Originally I had ideas like one color will always improve/harm the same stat. Then Mr. Goblin would not even say what type of potion and it's up to the player to remember what color does what! Then some clues for the lies. Then I could have had 2 good and 2 bad potions for better game balance. At least, this is a takeaway: next time don't need to build so many enemies for a jam, but rather have the gimmick fleshed out better!