I'm instantly sold on the idea of "Survivor/Brotato-like where the upgrades might not be what they say". But that said I think it could be executed better than it is here. Not to say what you have is bad, the pixel art is charming, and the sound effects serviceable (though some music would have been nice), and the progression was satisfying and quick, This game ramps up fast, but I think that serves it well. I think it would be cool if it was possible to figure out which upgrades were good or bad if you took the time. Like some sort of logic word puzzle for each set of upgrades. At the moment though, it seems like you can only get just enough information to make your guesses slightly more likely to be positive upgrades. Either way, I had fun with this, great work!
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Thank you for the feedback. I think I spent too much time on lategame enemies which the player just destroys quickly and cut most of the goblin mechanic! Probably a bad choice. Originally I had ideas like one color will always improve/harm the same stat. Then Mr. Goblin would not even say what type of potion and it's up to the player to remember what color does what! Then some clues for the lies. Then I could have had 2 good and 2 bad potions for better game balance. At least, this is a takeaway: next time don't need to build so many enemies for a jam, but rather have the gimmick fleshed out better!