I can see how the high jump is very unintuitive at the start, especially when you’re still unfamiliar with the controls. The high jump mechanic was meant to only serve as a means to cut corners and for you to make faster times, which is why it isn’t forced on you anywhere else. Putting the wall there was just a very unnecessary, not well thought through late night addition before I submitted the game I must admit…
As for the controls, I have them written down in the settings, which you can either access from the main- / or pause menu, so you probably missed that.
It is probably not the best placement for it and the only reason it is there is that I wanted to add a controls remapping functionality which I have dumped. I should have made that more accessible-
I’m happy to hear that you liked it otherwise though! Thank you for playing and taking some time to give some feedback! 💜