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(+1)

I can see how the high jump is very unintuitive at the start, especially when you’re still unfamiliar with the controls. The high jump mechanic was meant to only serve as a means to cut corners and for you to make faster times, which is why it isn’t forced on you anywhere else. Putting the wall there was just a very unnecessary, not well thought through late night addition before I submitted the game I must admit…

As for the controls, I have them written down in the settings, which you can either access from the main- / or pause menu, so you probably missed that.

It is probably not the best placement for it and the only reason it is there is that I wanted to add a controls remapping functionality which I have dumped. I should have made that more accessible-

I’m happy to hear that you liked it otherwise though! Thank you for playing and taking some time to give some feedback! 💜

(+1)

I didn't look in the settings menu before hand so that is probably why I didn't know how to use the grapple, maybe try showing the button the player has to press in-game just like you did with the highjump combo.

I understand that time was not on your side, I have a thing in my game which is just a solid color XD.

Oh and again, great game

That’s a great idea! I will definitely do that once the jam is over and adding / editing game files is allowed again. (I will need to remove the coloured square that I used for animation debugging purposes and fix some bugs that mainly appear in the web build anyways, so that I can sleep peacefully again haha)

In the mean time I have added a table with more in depth descriptions of the controls on the game’s main page. Not the prettiest solution, but a solution nontheless.

I will definitely take a look into your game as well once I find a bit of time!

Thank you again!