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STOEFano

38
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A member registered Jul 11, 2025 · View creator page →

Creator of

Recent community posts

Thanks for letting me know, I have had 3 people say now that they didn't like F to dash, even though you can use shift to dash. Is shift just not working or did the game not tell you that dash could also be used with shift?

But I'm glad you liked the game either way.

Thanks for the feedback and I'm happy you liked it! Also good to hear that you liked the start where you had to press the startbutton 3 times, I wasn't sure if that was anoying or confusing to people so thanks for clearing that up.

I have heard a different complaint about the wall jump, but what is it exactly that you don't like? Does it have to do something with the dash afterwards or just the whole 'turn around when you walljump' thing?

Thank you so much, I'm glad that you liked it!

The controlls feel very weird to controll, I got hit a few times because I was trying to run away but I really had to think about how to move in a certain direction. I also felt like the enemies were a bit too fast, maybe try to make them move a bit slower than the player so that they have a better chance to run away.

I really liked the art and music, and it was a pretty nice game.

Thank you!

Thank you!

Thanks for the nice words, I laughed a bit while reading your comment XD

Glad you liked it!

Thank you so much!

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The art is really good, I like the music and sounds and the gameplay was also really good. 

One thing I didn't like was that the enemies could always shoot you, even if you can't even see them. Maybe you can try adding some kind of range to the enemies for when they can shoot or only make them be able to shoot when they are on screen

But overal, amazing game!

The Art looks amazing, I love the music and the movement is also pretty good. The music also going away when the timer is almost at zero is also really cool. But I don't really like the idea of the timer. First of all, it just spawns in after a few seconds and the player has no idea what it is. Secondly, it feels weird that the player just loses all progress and teleport back to the start when the time is up. Aside from that, I really liked this game!

I really liked the game, I think it has a nice gameplay, soundeffects, menu music and art. I did miss music while playing the levels and it got a bit annoying to spam A or D, it might have been better if you could also hold down the A or D button to move. Aside from that, great game!

You actually can use shift to dash. I have heard someone else say that they would like to be able to dash with shift which is strange because I believe it does say that you can do that in-game. But thanks for pointing out the issue you had!

Glad that you liked it! But could you tell me what was wrong with the walljump, I might be able to adjust some code to make it better.

I am happy you liked it! I wanted the character to be fast but still responsive so that is probably why you struggled a bit in the beginning.

Art isn't really my thing so I'm glad you liked it.

For the music, it might have been good that you couldn't hear it. It was okay but became repetative quite fast XD

Thanks for the feedback. I agree that the music wasn't the best, it was my first time making music on my computer but I will work on that.

The zoom to see the whole map is a cool idea, I really like it and I might implement it!

And for the dashing, you actually can use shift for dashing. Maybe you misread the text in the third level but that doesn't matter.

Thank you so much! Art and animations aren't really my thing so I'm glad that you like it

Glad that you liked it!

Thanks for the feedback! Glad that you liked the game and animations.

This was my first time making music and I also found it repetitive so I will work on that!

Your suggestion to make the camera be ahead of the player is a really good idea, that didn't even cross my mind. Thank you for that! And the S to look down was also not the greatest idea, I totally agree with that, I should've at least placed the camera a bit more downwards.

I didn't look in the settings menu before hand so that is probably why I didn't know how to use the grapple, maybe try showing the button the player has to press in-game just like you did with the highjump combo.

I understand that time was not on your side, I have a thing in my game which is just a solid color XD.

Oh and again, great game

For the jetpack, you could maybe show the keys you need to press in the background or some extra text for people who (accidentally) skipped the dialog before they had a chance to read it.

I also get that time was an issue, I also just have a solid color as a door in my game (it's a feature now) and that is, to me atleast, a very fun part of game jams. The game can't be perfect in only 10 days and with your game, there at least was a texture. 

But could you maybe tell me what I actually have to do with the jetpack, I am kinda curious now XD

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Glad that you like it and thanks for the feedback! Art isn't really my thing and I kinda just rushed the tiles, but if I continue this game, I'm planning on adding some more detail.

Thank you! Art isn't really my thing so I am glad you like it.

Thanks for the feedback, it was my first time making game music so I expected it being a bit repetitive. And I also understand the view problem, you can try holding S or down arrow to look down but I agree that the camera should be a bit lower.

Thank you! This was the first time I made music on my computer and I also found it a bit repetative, will change that if I continue with this game. But why did you find it hard to dash while going left? I might be able to fix it later.

I loved just speedrunning this game (my record is 20 seconds) and I also love the art, music and sounds!

I love the game idea, game play, music, sounds, art and also those little minigames

Really like the art and atmosphere, the static noise while making the puzzle did get a bit annoying and the game crashed when I tried to do the second task. But overal, good game!

I liked the gameplay and level design but I didn't like that you just had to play the same levels in reverse. Oh, and I also found a bug. if you are on the ground, you can spam jump and do a double or triple jump

The game is amazing, love the art, music, sounds and gameplay. Oh, and the cat is really cute

I like the "game" idea and I NEED that cat

It is a really fun game but it is very short, I do love the art and music though

I really liked this game, I love the mechanic but it was anoying sometimes when you just finished the level, and then you have to do it again because one of those blue boxes were at the end. But overal, really good game

I love this game, the art looks good, the music and sounds are amazing and I also like the gameplay and level design. The only thing I didn't like was that once you had unlocked an abilty such as the helicopter kick or the wall jump, you were not able to use those abilities in later levels which was also a bit confusing sometimes. But overall, great game!

The controls were fine, but having the godot icon everywhere isn't. I also didn't really know what to do, I opened the door with the key but when I got to the the jetpack, I had no idea what to do. I read the text and did what it said but eventually, the jetpack just dissapeared and I didn't know what to do. Aside from that, I did like the art but the shadow looked a bit weird when you were in the air.

I have no idea where to go, I used the arrow keys to go to the building on the map and pressed F to dock. Then I walked on the island a bit and got softlocked in the first few minutes. Try adding some kind of border next time so that this can't happen. What I do like is the art, it looks pretty good!

I liked the gameplay and art, it took me a while to know how to do that high jump at the begining but maybe that was just me being bad XD. However, the grapple mechanic wasn't very clear to me. I saw those yellow circles and knew that it was something but didn't know how to use it. Eventually I did make it by pressing random buttons and hoping that it works. But aside from that, great game

I really like the art style but the gameplay felt a bit weird, the spaceship didn't follow the cursor immediately which made it feel less responsive and made it harder to dodge some bullets (especially the homing ones). Other than that, I really liked the game!