I like the idea, but for the implementation.. Its also very good.. But there is one problem that I couldnt look past
The game felt slow.. The slow walk speed, the small no. of ppl to infect paired with a big map made it the way it is i think. Atleast in the starting level. The airport lvl didnt feel as slow cuz it had alot of ppl and enemies
Speaking of enemies, they feel weak. I mean if we die, we just go to a closeby zombie anyways so theres already no real risk, but on top of that, the enemies arent even that hard to beat. Especially if u bring like 2-3 zombies more with you
The mechanics were also a bit confusing (at the start) I wasnt a fan of the tutorial. As it just dumped soo much soo quickly on the player. I felt like I didnt grasp the game at some points (Like the 3 cards that appear, I dont know what anything on those cards meant). Btw, I kept doing this thing where I was spamming left click to attack and the cards would appear and Id just click on a card while spamming and not even know what i got xD
I also think the pixelation on the the game was turned up just a bit too much but I still LOVE it, The low poly vibrant city view looks really great! And Especially that shader work for the edge walls and the x-ray through walls.. Real good work there