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(+2)

An interesting idea with good gameplay. As somebody said before - it would be nice to add some clues about enemies' attacks (or even attack/defense/healing signs, the same as in "Slay the Spire"). I could also suggest some bigger change on more recent items for refresh because sometimes I was refreshing few times on level 4 to get more knifes and basic healing potions so I didn't even know what new items do :C

Anyway, I played through 5 levels and had fun!

Thanks for the feedback. Glad you had fun. We will look at the enemies to add some kind of planned action indicators. The randomized trade with bag ability was a late addition a few hours before the deadline, as a compromise. The plan is for you to be able to open your bag and pick which items to trade. Between battles will be open trading. During combat will have some limits on how many items you can trade, and perhaps how much of the bag you can access. The UI for this trading was not made, so we had disabled the trade ability, until Sunday morning when the thought of the randomized version came up and was easy enough to implement. It is certainly flawed, but much better than without it.